Age of Kings

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    Buildings





    Buildings in Empire Earth are needed to create units, repair units, get/store resources, and other unknown things. All or most buildings have a special ability making building placement in Empire Earth very important To find more information on Special Abilities look below at the buildings. Unit upgrades are not located at buildings. In Empire Earth unlike most RTS games, unit upgrades are located on the units!
    These are buildings:

                                       Archery Range

    Special Ability: ?
    At the archery range players can train archery units. The archery range changes to tank factory in the Atomic Age (Epoch 10).
    The use of the bow goes back at least 30,000 years, as clear depictions of bow-wielding hunters have been found in cave paintings from that time. Bows evolved into several distinct varieties, including the composite bow, the crossbow, and the long bow, all of which had their advantages and disadvantages in battle. Crossbows were better at close range and required less skill to use, while the longbow, though a difficult weapon to master, could fire light arrows 500 yards. Some archers - the Mongols of the 13th Century, for instance - even took to horse back, which provided them greater speed though diminished their aim while riding. To perform their best, archers, perhaps more than any other early soldier, needed training and practice. Some archers, such as English longbow men, trained from early age to become proficient with their weapon. Target shooting and drilling at an archery range helped to get archers into battle-ready condition. Archery ranges also provided a convenient storage facility for arrows and other equipment.

    House: 14th Century


    Special Ability: When placed near Settlement/Town Center/Capitol, they raise moral of nearby units.
    Population doesn't raise with more houses.
    Hospital: 18th Century
    Special Ability: Heals any unit within its range.
    Available in Imperial Age : Epoch 8
    Healing, at first, was a matter for spiritual leaders and sacred sites. Early hospitals were essentially places where a patient might receive divine help. In Greece and elsewhere, for example, a ritual known as incubation was used in which illness was said to be cured by sleeping in a holy place. Bathing in supposedly curative waters was also thought to be beneficial and this practice may have been the origin of modern health spas. Later Greek doctors – Hippocrates being the most famous – were instrumental in pushing the science of medicine forward. Roman hospitals, based largely on Greek medicine, were first established around 100 BC to treat injured and ill soldiers. The rise of Christianity helped to transform hospitals into the care facilities we know today. In the 6th Century AD, the Hôtel-Dieu of Lyon opened. It had a large hall lined with beds and emphasized treating the patient, not just the ailment. Monastic infirmaries in Europe and elsewhere cared for monks and outsiders alike. At the end of the Middle Ages, civil authorities increasingly began to take on the responsibilities of healthcare. By the turn of the 16th Century, England alone reportedly had more than 200 secular hospitals to care for its people.

                                        Mech Factory

    Automated mechanized weapons (or Mechs) were introduced in the late 21st Century primarily to keep human beings out of harms way. For many years, few but the most devoted Tech Sergeants much cared if a Mech came back from a dangerous mission or not.The precursors to Mechs were small robots - remotely operated - which were used for reconnaissance and disposing of unexploded ordnance. Later, larger machines were lightly armed and sent into hostile areas to gather intelligence for their operators. The first truly autonomous Mechs appeared in the second half of the 21st Century once neural nets and processing power became sufficiently advanced to provide machines with rudimentary intelligence.In succeeding decades, continued advances in computers, materials, propulsion, and weapon systems lead to an explosion of Mech designs. Anti-infantry Mechs were created specifically to kill human soldiers. Airborne Mechs provided air support and recon. A small, stealthy Mech codenamed "Poseidon" was invented to capture other Mechs by introducing an invasive program into the target. As a result, later Mech designs incorporated anti-virus countermeasures in an effort to fend off such attacks.By the turn of the 22nd Century Mechs were standard equipment in all modern armies and Mech production facilities were common around the world. In addition to research & development and the actual production of Mechs, these facilities literally trained Mechs to fight using techniques not unlike those used to train humans. Over time, many people came to think of Mechs as sentient entities rather than disposable military hardware.




    Wonders
    Temple of Zeus

    Special Ability: Provides healing/regenerative ability to all units

    The Great Library

    Special Ability: See enemy buildings

    The Tower of Babylon

    Special Ability: Area effect conversion ability for Priests


                                              Roman Colliseum



    Special Ability: Raises your population limit and lowers the enemy's population limit.



    Lighthouse of Alexandria

    Special Ability: Lets you see all of the water/sea.


    Gates of Ishtar


    Special Ability: Raises the strength of walls, gates and towers.





    Empire Earth

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  • Age of Empires

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